Legacy Capcom Five



shinji mikami left capcom in 2006 after company closed clover studio, developed viewtiful joe 2.


to facilitate viewtiful joe 2 s development, capcom turned team viewtiful clover studio, semi-autonomous production company focus on developing new intellectual properties (ips). separation in part due resident evil 4 s playstation 2 release, caused significant tensions between capcom , mikami, had touted game s console exclusivity. however, studio produced 2 new ips before capcom closed in late 2006, following resignations of atsushi inaba, hideki kamiya, , shinji mikami. these resignations part of series of high-profile departures capcom, including yoshiki okamoto in 2003 , keiji inafune in 2010. former clover developers charged capcom s corporate management reluctant or actively opposed risky new ideas, complaint shared inafune. go on found platinumgames members of old studio. in 2008, announced platinum 3 , referring madworld, infinite space, , bayonetta, attempt carry on capcom 5 s ambitious , creative original spirit.


outside of capcom, killer7 served turning point suda51 , studio, grasshopper manufacture, launching career. capcom publisher, killer7 first game released outside japan. while sales not capcom s standards, game s cult success encouraged director remake 2 of older japan-only games, silver case , flower, sun, , rain, western release. allowed next major title, no more heroes, released critical , commercial success. game cemented suda51 s status auteur video game director. later work shinji mikami again on shadows of damned.


despite relative failure of project whole, individual games of capcom 5 had lasting impact on game design. after experimenting action gameplay in p.n.03, mikami able apply experience vanquish, serves evolution , refinement of former s gameplay. on other hand, adam sorice of nintendojo suggested p.n.03 s stereotypically sexy all-female cast had unfortunate implications gender equality in gaming. opined commercial failure of such women-driven game made capcom reluctant feature female leads in future games number of years. beyond critical success, resident evil 4 became 1 of influential games of decade. over-the-shoulder perspective has inspired third-person shooters , action games diverse gears of war , batman: arkham asylum. leon s precision-aiming laser sight has found way dead space , grand theft auto, alternative lock-on targeting. on broader scale, resident evil 4 deconstructed survival horror conventions first resident evil games established. reviewers accused game of abandoning genre s essence adopting increased emphasis on action , combat. following resident evil 4 s lead, many horror games in next few years shift toward more combat-heavy gameplay, including silent hill: homecoming , alone in dark.


according industry sources, capcom s reversal on gamecube exclusivity, particularly resident evil 4, betrayal soured relations between capcom , nintendo several years. after pulling of capcom support, gamecube went on sell 22 million units, less nintendo 64 s 33 million units , fraction of playstation 2 s 155 million units. though resident evil 4 ported nintendo s wii in 2007, received high-definition re-release playstation 3 , xbox 360 in 2011. 2002 gamecube remake of resident evil , resident evil 0 received remasters newer consoles in 2015 , 2016 respectively. super smash bros. brawl released in 2008, featuring third party characters solid snake konami , sonic hedgehog sega selling point. kotaku reported on rumor nintendo refused include character capcom direct result of resident evil 4 s multi-platform release. years later, capcom s own mega man appeared playable character in next game in series, super smash bros. nintendo 3ds , wii u.


ultimately, gamecube failed reinvigorate flagging support third parties, trend continued nintendo 64 through successor, wii. wii had relied on first-party titles sell systems until 2009 when in-house development not keep demand new material. caused sales drop , prompted shift toward more aggressive courting of third-party developers. despite this, wii go on become 1 of commercially successful home video game consoles of time. wii u , nintendo 3ds, nintendo has attempted recruit outside developers on avoid repeat of happened wii , reclaim third-party support enjoyed in nes , snes eras, though success in regard has been mixed.








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