Countries Khorvaire
1 countries
1.1 aundair
1.2 breland
1.3 darguun
1.4 demon wastes
1.5 droaam
1.6 eldeen reaches
1.7 karrnath
1.8 lhazaar principalities
1.9 mournland
1.10 mror holds
1.11 q barra
1.12 shadow marches
1.13 talenta plains
1.14 thrane
1.15 valenar
1.16 zilargo
countries
the landmass features number of countries:
aundair
aundair flat country of farmlands , vineyards, strong culture of craftsmen, academics, , magic. capital fairhaven, , house lyrandar , house orien headquartered here. possesses premier academy of magic in of khorvaire, floating towers of arcanix. although aundair s army small compared neighbors, held own throughout last war through use of spellcasters within army employ destructive magical weapons , spells against enemies. aundair governed triumvirate, consisting of queen aurala, first warlord adal (who royal minister of magic), , lord darro (leader of knights arcane). queen aurala suspicious ruler, , such operates extensive espionage system employed of governments of khorvaire, royal eyes of aundair. fiercest enemy during last war neighboring thrane, , relations between 2 remain cold. aundair s national symbol dragonhawk, large, majestic bird of prey can used mount.
breland
breland large , powerful country prides free speech, diversity, , acceptance compared rest of khorvaire. although executive , judicial powers still lie king boranel, elected parliament oversees legislative duties of country, making breland democratic of of 5 nations. capital of breland wroat, , breland home largest city on khorvaire, sharn, known city of towers towering buildings , cosmopolitan atmosphere. breland has emerged last war powerful country culturally , economically, while military power rivals of karrnath. although powerful of 5 nations emerging last war, interested in maintaining peace; king boranel orchestrated treaty of thronehold, ended last war. country produces wide array of goods, , noted weapons produced in smelters , forges of sharn. house medani , 1 of 3 branches of house cannith maintain headquarters within sharn, while house phiarlan operates wroat. after cyre destroyed, surviving cyran refugees accepted country , formed community known new cyre. other nations hope collapse of government after king boranel s death, none of heirs have expressed near amount of charisma or leadership skills boranel. other groups within country have clamored complete elimination of monarchy , establishment of entirely elected government. largest , populous nation (3.7 million people), home largest communities of humans (44% of breland s populace), gnomes (14%), half-elves (10%), elves (8%) , changelings (4%).
darguun
home of 69% of khorvaire s goblins, darguun perceived civilised people necessary evil, moment @ least. has hardly exports, although has deal house deneith supply mercenaries.
darguun once land owned nation of cyre, , appropriated goblinoid mercenaries, served during last war, during mass coup occurred around 29 years ago. coup involved uniting of numerous goblin bands, scattered throughout armies of 5 warring nations in massed assault , conquest of southern cyre.
this event largely orchestrated young hobgoblin, named haruuc, has since named himself lhesh haruuc shaarat kor, or high warlord haruuc of scarlet blade. whom ghaal dar tribe owe allegiance, , rule has been marked both cunning , tact, capacity diplomacy aided recognition of darguun individual entity @ treaty of thronehold (which ended last war 2 years ago in yk 996).
the ghaal dar, whole, have developed relations foreign realms, trading goods , services of well-trained goblinoid mercenaries breland , thrane. survivors of cyre have little regard goblins, given occupation of cyre land , general bitterness @ loss of own home. 2 other goblin clans exist (consisting of numerous tribes each) - dhakaani clans (kech volaar , kech shaarat), reside in western seawall mountains within ancient dhakaani fortresses, , marguls, tribes of northern seawalls (mostly highlands) , composed of bugbears.
the marguls fearsome , barbaric of clans, sharing few interactions outside world , passing relations lhesh haruuc , ghall dar. kech seek rebuilding of ancient dhakaani empire, , guardians of lore , techniques of fallen kingdom, seeking out ancient artifacts , stories of past.
demon wastes
the demon wastes barren, volcanic wasteland stretching out beyond shadowcrags , icehorn mountains, separate area eldeen reaches. plateau stretches out mountains punctuated series of canyons , mesas form natural labyrinth demons possess easiest access surface world in of khorvaire. here, lords of dust, ruled malevolent rakshasa, control fiends , demons , orchestrate far-reaching schemes across eberron see race 1 day return power. 2 groups of humanoids wander wastes. one, carrion tribes, bloodthirsty, primitive, demon-worshiping human tribes wander plains beyond labyrinth. meanwhile, 4 separate tribes of more sophisticated orcs (sprinkled handful of humans , half-orcs), known ghaash kala, believe sacred right keep demons, barbarian tribes, , other monstrosities finding way onto rest of continent, , attempt keep people entering region.
droaam
before last war, droaam part of breland, proved difficult protect civilised inhabitants while fighting war. inhabited goblins, ogres, hags , gnolls.
eldeen reaches
most of land taken forest, out of druids operate. country part of aundair before last war, when troops withdrawn out of eldeen reaches protect main cities of aundair, inhabitants of eldeen reaches claimed independence. house vadalis operates nation.
karrnath
the dictatorship of karrnath has ties mror holds. house jorasco , house deneith operate out of karrnath. notably, karrnath supplemented fighting force undead creatures.
lhazaar principalities
pirates , other nautical forces live here. principalities consist of number of islands. power controls not flagship, land.
mournland
cyre strategic battleground in last war, , host of largest battles of war. in last years of last war, cyre suddenly, , inexplicably, destroyed. not-quite-dead wasteland remains cyre lay, surrounded thick gray fog. appears mournland literally open grave, bodies of deceased soldiers refuse decay. few survivors cyre have settled village in breland, dubbed new cyre. village has expanded population size of 5000.
mror holds
this dwarven nation important economic power in khorvaire. house kundarak operates powerful banking emporium here. dwarves have built impenetrable forts here.
q barra
a country of colonists , idealists, q barra rainforest. country founded, far everything, maintain ideals of king galifar i, , consists of few cities , small villages spread throughout jungle. q barra mines , exports eberron dragonshards. no house operates out of q barra, although house tharashk s finders guild involved in search dragonshards. conflicts have arisen between lizardfolk native region , new human settlers.
shadow marches
the shadow marches home half-orcs. country home orcs , human families, few half-orcs. families part of clans, made of both humans , orcs. house tharashk operates here, , consists of loose group of humans , half-orcs. eberron dragonshards found in shadow marches.
talenta plains
halflings, learned work during last war, live nomadic lifestyle here. hunters , herders, , have little industry. house ghallanda operated out of talenta plains.
thrane
formally, thrane monarchy ruled queen diani ir wynarn, descendant of king galifar i. in reality, however, royal family serves figurehead. thrane fundamentalist theocracy , real power resides church of silver flame. below mighty council of cardinals, archbishops of silver flame act governors , mayors throughout realm. religious design , artwork dominate of architecture, giving urban areas unique doesn t exist anywhere else in khorvaire. there few people in thrane follow other faith silver flame, , openly can expect met suspicion , hostility.
valenar
originally colony of elves island continent of aerenal. elves live here live militaristic lifestyle , regularly raid q barra. humans, farmers, live here , produce food elves in sort of symbiosis. house lyrandar 1 few houses sort of influence here, can control weather.
zilargo
the gnomes have lived here thousands of years, managing keep independence through diplomacy. when king galifar built kingdom, gnomes surrendered, maintain independence. export diplomatic expertise , produce korranberg chronicle, read newspaper. house kundarak , house sivis operate out of zilargo.
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