Release and reception Capcom Five
1 release , reception
1.1 p.n.03
1.2 viewtiful joe
1.3 dead phoenix
1.4 resident evil 4
1.5 killer7
release , reception
p.n.03
p.n.03 science fiction-themed third-person shooter, released in japan on march 27, 2003. game features dexterous protagonist named vanessa z. schneider battles army of maverick robots. game earned name jaguar during development due vanessa s fluid motions , agility. acting director, mikami attempted differentiate devil may cry adding defensive , evasive maneuvers. desire, combined limited development time, led replacement of vanessa s guns energy bolts. upon release, reviewers criticized game s short length , sluggish controls, average score of 63 out of 100 on metacritic. mikami unsatisfied finished product, stating had hoped put lot more time development. p.n.03 game of 5 remained gamecube exclusive.
viewtiful joe
viewtiful joe 2.5d side-scrolling action-platformer, released on june 26, 2003. title character parody of tokusatsu superheroes , trying save girlfriend, has been trapped in movieland group of supervillains known jadow. complete quest, joe must use viewtiful effects powers, based on camera tricks , special effects used in films. these include slow , simulates bullet time; mach speed , allowing joe attack enemies afterimages; , zoom in , triggers camera close-up , unlocks special attacks. internally, capcom treated game staff-focused project goal of increasing skills of director hideki kamiya. game achieved metacritic score of 93 , won gamecube game of year awards numerous publications including ign, gmr, , usa today. game sold out initial shipment of 100,000 achieve lifetime total of 275,000 units. producer atsushi inaba considered game success, achieving goals of training staff, keeping small budget, , selling well. however, these numbers lower capcom expected, prompting publisher port viewtiful joe playstation 2 in 2004, expanded features. version sold 46,000 copies lower metacritic score of 90 owing lack of progressive scan , frame rate slowdown generated porting process.
dead phoenix
a winged man fights large demon in 1 of few screenshots of dead phoenix.
dead phoenix going 3d shoot em featuring winged man named phoenix. based on trailer footage, ign compared gameplay panzer dragoon. players take control of winged man flies around shooting massive enemies, aid of allies on foot. capcom s announcement described setting mythical floating city, full of monsters , dragons. game informer announced japanese release planned in mid-2003. game believed canceled may 2003, capcom stated @ press conference prior 2003 electronic entertainment expo (e3) still in development. ign speculated game may have been retooled new kid icarus title, based on nintendo s trend in 2000s of licensing properties third parties. canceled in august 2003 after failing appear @ e3.
resident evil 4
resident evil 4, survival horror third-person shooter, had north american premiere on january 11, 2005, , japanese release on january 27. players take on role of leon s. kennedy, united states secret service agent has been ordered rescue daughter of president of united states cult in rural hispanophone europe. cult has been using mind-controlling parasite turn local villagers violent drones. game went through numerous changes during long development—the team created , discarded 4 prototypes before settling on final product. among these version directed hideki kamiya turned first devil may cry game. taking on directorial duties, mikami made fifth , final version different compared previous resident evil games, over-the-shoulder perspective , increased emphasis on action , combat. resident evil 4 game of 5 remain confirmed gamecube exclusive; mikami claimed cut own head off (a japanese colloquialism quitting job) if released on platform. however, 2 months before game s january 2005 release, capcom revealed playstation 2 port published 9 months after gamecube version in response pressure users , shareholders. surprise announcement undercut title s gamecube sales, totaled 1.6 million, compared sales of playstation 2 version, exceeded 2 million. mikami apologized gamecube fans failing uphold promise of console exclusivity. despite these corporate conflicts, game received overwhelmingly positive critical response metacritic scores of 96 both versions. went on sweep many game of year awards 2005 , consistently listed among greatest games of time.
killer7
killer7, released on june 9, 2005, action-adventure game first-person shooter elements , unconventional on rails control scheme. unlike other members of five, killer7 developed @ grasshopper manufacture under direction of suda51. players control members of elite group of assassins physical manifestations of god-like being named harman smith. game restricts player s movement specific branching paths through environment , combat available while stationary in first-person view. stripped-down control scheme implemented deconstruction of conventional control mechanics. gameplay not finalized until late in development suda51 concentrated resources on story , visual work. back-loading of development resulted in several delays, last of due artistic desire release game on july 7 (7/7) in north america. killer7 debuted multi-console release, 1 of 5 so, polarized reviews. reviewers praised game complex noir plot involving political conflict between japan , us, while others panned confusing , incomprehensible. similarly, control scheme had both critics , proponents, latter comparing myst, snatcher, , other old-school adventure games. although received lukewarm 74 metacritic score, killer7 honored many video game publications in year-end awards. common nominations included best story , best artistic design , , innovative design . however, central theme recognition of killer7 s status cult game limited appeal. ign named best game no 1 played , kristan reed of eurogamer called concept game, arthouse game, simple game, beautiful game, never everyman s game .
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